I was responsible for the introductory and end of game storyboards for Roterra Extreme, the expansion to Roterra. Picking up where the ending of the original Roterra left off, these storyboards tried to establish a link between the end of the first game and the beginning of the second.
Roterra: A Puzzling Fairytale Adventure
I was responsible for determining the storyboard sequencing for the introductory and end of game cut scenes for Roterra: A Puzzling Fairytale. Not only did these storyboards have to be completed in a few hours, but it also required that the characters be able to use the same movements that they would in the game. We ended up cutting out the fight sequence for something that was more in line with the game mechanics, but the main beats of the storyboard remain intact.