Exotrex 2 was the sequel to the original Exotrex, and sought to expand on the ideas and educational concepts explored in the first game.
Design idea for the bridge of the players ship.
The navigation table which would direct the player across the solar system.
One of the potential questions we had was. Would we need to grow food for the player in space? We looked at current hydroponic growth techniques and tried to add a sci fi twist.
The nuclear reactor room of the ship was powered by properly entering chemical equations. These sketches demonstrated different ways for how the player would interact with the reactor.