The last project I worked on as a member of Dig-It Games! was Roterra. A multi-dimensional puzzle game for mobile devices. The player would help the princess Angelica navigate a series of mazes that would spin, deform and change orientations. The games direction pulled from medieval tropes, and the game would be broken up into different environments types. I was involved in the 2D design process, the 3D modeling and texturing, storyboard artist for the introductory and ending cinematic, interstitial artist, as well as the UI and puzzle design. I was responsible for a large portion of the games level design and direction. The game is now available for IOS devices. Check it out here!
Puzzle Visual Development
These initial sketches were done mainly to solidify camera position and potential puzzle mechanics.
While we didn't go with the designs that I worked on on the left, Tim Nicklas did some really awesome character designs. We did change some of the colors though to enhance thematic ideas.
Character Portrait Design
Beginning and End of Level Screens
These images bookend ever level in the game, and without words tell the story of the princess Angelica trying to find her way home and retake her kingdom.
Level Screen and Cinematic Storyboards
App Store Promotional Artwork
Early Menu and Level Design
Some early menu designs that never made the cut.