The first freelance project I worked on was Roterra Extreme. An expansion to the original game put out by Dig-It! Games! This time the player takes the role of the evil ex-king Orlando navigate a series of mazes that would spin, deform and change orientations. The games direction pulls from medieval tropes, and the game would be broken up into different environments types. I was involved in the 2D design process, the 3D modeling and texturing, storyboard artist for the introductory and ending cinematic, interstitial artist, as well as the UI and puzzle design. available for IOS devices.